Something that is noticeable in many recent animated features is the highly detailed fabric textures on characters. In fact, the level of detail we see is higher than what you would see in a photo or film--what we might call hyper-real.
The problem with doing this in CG in the past has been that it would result in a moire pattern and/or texture flickering. So texture filters were used to solve this, making the texture a bit blurred. The hyper-real detail of the fabric textures in lots of movies (usually done with Arnold or Renderman) indicate to me that there is some new approach that allows one to get these flicker-free hyper-real high detailed cloth textures. I wonder if someone could share what this new magic voodoo technique is, and whether it is possible to get this result in Vray?
The problem with doing this in CG in the past has been that it would result in a moire pattern and/or texture flickering. So texture filters were used to solve this, making the texture a bit blurred. The hyper-real detail of the fabric textures in lots of movies (usually done with Arnold or Renderman) indicate to me that there is some new approach that allows one to get these flicker-free hyper-real high detailed cloth textures. I wonder if someone could share what this new magic voodoo technique is, and whether it is possible to get this result in Vray?
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