Is there a way to bring the result of the SSS shader into a surface shader? Or a way to bring the result of the SSS into a multiply node? I need to take my SSS pass and multiply it against another shader but I cannot figure out how to do this. Yes, I could do it in comp, but I would prefer to set it up in maya. A blend material would work, but there is no "multiply" mode.
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Any way to extract the result of the SSS shader?
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Unfortunately I don't think that this is possible in a single-single pass.
You can blend two materials with VrayBlendMtl or with MayaLayeredShader but either way there is no option for multiplying.
Of course you can bake the texture of the SSS shader and then you can pass it through multiply node, but this work-flow with require some pre-work.
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