Hi,
I'm trying to render a image with 8000 x 8000 px.
There is not a lot of geometry (120000 triangles) in the scene and I got 32gb of RAM.
My primary bounce is irr map. Secondary brute force. I also set the dynamic memory limit to 30000 mb.
In the beginning the RAM fills up to 30 gb then the swapping starts. After about an hour the RAM usage is down to about 10 gb and the cpu load is between 12 - 50 %.
Rendering in standalone.
Is there anything I'm doing wrong or a way to improve the settings to keep the RAM filled up and the cpu load at max?
Thanks for your help.
rico
I'm trying to render a image with 8000 x 8000 px.
There is not a lot of geometry (120000 triangles) in the scene and I got 32gb of RAM.
My primary bounce is irr map. Secondary brute force. I also set the dynamic memory limit to 30000 mb.
In the beginning the RAM fills up to 30 gb then the swapping starts. After about an hour the RAM usage is down to about 10 gb and the cpu load is between 12 - 50 %.
Rendering in standalone.
Is there anything I'm doing wrong or a way to improve the settings to keep the RAM filled up and the cpu load at max?
Thanks for your help.
rico
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