I've been playing with Vray Scatter Fog node, placing it in material volume slot of the material, with a transparent vraymtl material in the material surface slot.
The only way I found to get results is setting the bias between 0 to 1, but only got equivalent results that "vray environment fog" node offers. Basically while with Vray Environment Fog doesn't offer us and Ior, and and scatter coefficient (for choose how many dispersion we want) and scatter direction (for get our light beam forward or backwards), Vray Scatter Fog does, but I can't get it working
So, is correct use Vray Scatter Fog in material volume slot?. Or we should use it in other place to access this extra controls?.
If we want render a light beam in a volume -supossed- water. Would be correct use a Vray Environment Fog in material volume slot and stablish a vrayMtl in surface material, with no diffuse, no reflect, all refract with the ior of water?. Although if we don't use Vray Scatter Fog, at least we could control the Ior of the participating media?
Is actually Vray Scatter Fog in development?.
The only way I found to get results is setting the bias between 0 to 1, but only got equivalent results that "vray environment fog" node offers. Basically while with Vray Environment Fog doesn't offer us and Ior, and and scatter coefficient (for choose how many dispersion we want) and scatter direction (for get our light beam forward or backwards), Vray Scatter Fog does, but I can't get it working
So, is correct use Vray Scatter Fog in material volume slot?. Or we should use it in other place to access this extra controls?.
If we want render a light beam in a volume -supossed- water. Would be correct use a Vray Environment Fog in material volume slot and stablish a vrayMtl in surface material, with no diffuse, no reflect, all refract with the ior of water?. Although if we don't use Vray Scatter Fog, at least we could control the Ior of the participating media?
Is actually Vray Scatter Fog in development?.
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