I still continue with my periplus over the "vray caustic world", and now I'm trying get rid of some isolated caustic points.
The target is not create a simple light caustic like a "one more detail on the scene". The idea is illuminate the complete scene only with caustic light. Lights comes from a full of water Jacuzzi a creates this wonderful typical caustic lighting.
But the only results I can get is one of this two:
If I didn't misunderstand anything, playing with global settings caustics, we have:
Multiplier: For modify "intensity" of caustic light
Search Distance: For search neighbor caustics photons (in cm?)
Max Photons: Maximum number of photons per surface
Max Density: This permit us balance quality and computer resources for giant photons maps, counting number of photons stored in an area defined by "Search Distance" parameter, and in place of add another photon, only add its intensity.
By the way, I think description of documentation of "Max Density" haves an error. Where says "...within a distance specified by Max density." it should say "...within a distance specified by Search Distance.". Isn't it?.
Well, the thing is, I understand that Vray searchs photons around photons till reach its "Max Density" amount. And it will blur more or less depending "Max Photons" attribute.
But, If I raise "Max Photons", I lost the sharpness of my caustic, and if I try to play with Search Distance and Max Density, with the idea of Vray only renders caustics there where only be a determined number of photons inside the radius distance, I can't achieve what's I'm looking for.
So, in short. There is any way to "cutoff" a low-density area of photons?. Something like a threshold below it Vray doesn't take photons into account?. I'm talking some like "Min Density" needed to be rendered.
Would be possible reach this with a combination of parameters we have?. Or am I thinking in the wrong way?.
The truth, I don't finish of understand the documentation definition of "Max Photons"; "this is the maximum number of photons that will be considered when rendering the caustics effect on a surface".
Looking at results, I would say is like a "Blur Caustics", but the description... in "surface" is "Search Distance" and "Max Photons" is the maximum number of photons in that distance... would not be then density? (Nphoton/surface).
I'm sorry, but I confess I'm a little lost. Help!.
The target is not create a simple light caustic like a "one more detail on the scene". The idea is illuminate the complete scene only with caustic light. Lights comes from a full of water Jacuzzi a creates this wonderful typical caustic lighting.
But the only results I can get is one of this two:
If I didn't misunderstand anything, playing with global settings caustics, we have:
Multiplier: For modify "intensity" of caustic light
Search Distance: For search neighbor caustics photons (in cm?)
Max Photons: Maximum number of photons per surface
Max Density: This permit us balance quality and computer resources for giant photons maps, counting number of photons stored in an area defined by "Search Distance" parameter, and in place of add another photon, only add its intensity.
By the way, I think description of documentation of "Max Density" haves an error. Where says "...within a distance specified by Max density." it should say "...within a distance specified by Search Distance.". Isn't it?.
Well, the thing is, I understand that Vray searchs photons around photons till reach its "Max Density" amount. And it will blur more or less depending "Max Photons" attribute.
But, If I raise "Max Photons", I lost the sharpness of my caustic, and if I try to play with Search Distance and Max Density, with the idea of Vray only renders caustics there where only be a determined number of photons inside the radius distance, I can't achieve what's I'm looking for.
So, in short. There is any way to "cutoff" a low-density area of photons?. Something like a threshold below it Vray doesn't take photons into account?. I'm talking some like "Min Density" needed to be rendered.
Would be possible reach this with a combination of parameters we have?. Or am I thinking in the wrong way?.
The truth, I don't finish of understand the documentation definition of "Max Photons"; "this is the maximum number of photons that will be considered when rendering the caustics effect on a surface".
Looking at results, I would say is like a "Blur Caustics", but the description... in "surface" is "Search Distance" and "Max Photons" is the maximum number of photons in that distance... would not be then density? (Nphoton/surface).
I'm sorry, but I confess I'm a little lost. Help!.
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