Hey,
We currently use Maya/Vray and a Houdini/Mantra rendering pipeline and we have tools to export vray lights from maya>houdini and shader conversion tool. One thing I have noticed is that Houdini's PBR and micropolygon PBR renderer is extremely fast at heavily motion blurred scenes with the same scene/lighting and similar shaders. I understand Mantra doesn't use raytraced motionblur by default but beyond that I don't really understand how it can be so much faster. I'm guessing PBR somehow drags the samples along the velocity vector( thus requiring alot less samples) instead of firing additional samples along the vector to get a clean result. Any insight would be great! Also, if there is anyway of implementiing a mantra style motion blur with Vray that would be great too! Thanks
We currently use Maya/Vray and a Houdini/Mantra rendering pipeline and we have tools to export vray lights from maya>houdini and shader conversion tool. One thing I have noticed is that Houdini's PBR and micropolygon PBR renderer is extremely fast at heavily motion blurred scenes with the same scene/lighting and similar shaders. I understand Mantra doesn't use raytraced motionblur by default but beyond that I don't really understand how it can be so much faster. I'm guessing PBR somehow drags the samples along the velocity vector( thus requiring alot less samples) instead of firing additional samples along the vector to get a clean result. Any insight would be great! Also, if there is anyway of implementiing a mantra style motion blur with Vray that would be great too! Thanks
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