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MIP_CAMERAMAP in Vray?

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  • MIP_CAMERAMAP in Vray?

    I have a work of liveAction, and I do not find something similar to mip_cameramap (mentalray), im try use camera projection, but not the same effect.

    Im found in forum, same question this post in 2010, but not solution.
    VRayMtlWrapper would be useful for receiving a reflection from an object. What I am trying to do is a bit different. I want to project the film plate (say of a table top) from the camera onto an object (say a model of a table) that had its primary visibility off. That way this object (the table) will not render, but an object sitting on it (say a chrome salt shaker) will properly reflect the film plate (the table top).

    Here is a pic of the difference between the result of the Maya projection from the camera (wrong) and the mental ray mip_cameramap which gives the correct reflection on the sphere. This is from p 38 of the mental ray - Production Shader Library manual. What I am after is a vray node that can do what the mip_cameramap can do:
    Click image for larger version

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    Diego Avesani
    https://www.artstation.com/avesani

  • #2
    Try something like this. We should really make it more easier though, like in 3ds Max - turning on "matte for all secondary rays" should be enough, without the need to override the environment of the matte material to use projection mapping.

    Click image for larger version

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    matte_test.zip

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      Try something like this. We should really make it more easier though, like in 3ds Max - turning on "matte for all secondary rays" should be enough, without the need to override the environment of the matte material to use projection mapping.

      [ATTACH=CONFIG]14397[/ATTACH]

      [ATTACH]14398[/ATTACH]

      Best regards,
      Vlado
      Hi Vlado, Works fine! Really Thx!
      Diego Avesani
      https://www.artstation.com/avesani

      Comment


      • #4
        Originally posted by vlado View Post
        Try something like this. We should really make it more easier though, like in 3ds Max - turning on "matte for all secondary rays" should be enough, without the need to override the environment of the matte material to use projection mapping.

        [ATTACH=CONFIG]14397[/ATTACH]

        [ATTACH]14398[/ATTACH]

        Best regards,
        Vlado
        Vlado is this your computer at work ))
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

        Comment


        • #5
          Originally posted by Morbid Angel View Post
          Vlado is this your computer at work ))
          Hehe yes, why?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            It reminded me of back home (Ukraine) how we had things...
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              Hehe... I have to plug different things (mostly GPUs) into it so often that I just keep the case open all the time

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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