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Rendering animations with multiple cameras

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  • Rendering animations with multiple cameras

    Alright, this question is not directly related to V-Ray, but more of a general Maya question.

    I'm rather new to Maya. Only been working with it for almost a year (I come from 3ds Max otherwise). And I'm curious how people render out multiple cameras in one go (i.e Camera01 from frame 01-256 and Camera02 from frame 257-300 etc). The solution I've found is to use the Camera Sequencer and then create an Ubercam. Although it's not as dynamically as I would want... If I need to change one of the cameras, I have to delete the Ubercam, create a new one, add another set of Physical Camera attributes etc. And I have to do that everytime I need to change something.

    I was thinking that you could use Render Layers and override frame range and the renderable camera, but if you have other stuff divided up into Render Layers, it can quickly become quite the mess.

    Other solutions I've found is to render via command line, but I really don't want to get into that. We use Deadline as our render manager, and we're quite happy with that =)

    So how do you do it?

  • #2
    Doesn't Deadline have command line tools to submit jobs? Use that to write a batch which will send a bunch of jobs to your farm that will use the proper cam with the needed frame range.
    http://www.andreas-reimer.de
    http://www.renderpal.com
    my HDRI and texture collection

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    • #3
      Yes Deadline has "Submit Cameras as Separate Jobs" - which should do the work.
      The other option is with Render Layers with overrides.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        Yeah layer overrides work, but if you already have some layers in your scene you would have to duplicated them for each camera.
        http://www.andreas-reimer.de
        http://www.renderpal.com
        my HDRI and texture collection

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