Hi
Does anyone have a simple set up for plugging a texture file into vray dirt radius in maya?
It doesn't work if you simply plug it into the slot, I need a method whereby i can use the map as a range of values within a global radius value.
I have found a method from a google search which uses a multiply divide node (and a luminance node) - which seemed like a sensible solution to me- but it doesn't work either.
thanks
Does anyone have a simple set up for plugging a texture file into vray dirt radius in maya?
It doesn't work if you simply plug it into the slot, I need a method whereby i can use the map as a range of values within a global radius value.
I have found a method from a google search which uses a multiply divide node (and a luminance node) - which seemed like a sensible solution to me- but it doesn't work either.
thanks
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