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I see a lot of talk of the V-ray for Max 3.0 version. Will the maya version be coming out at the same time (presuming this fall?) or will it be a later release?
I see a lot of talk of the V-ray for Max 3.0 version. Will the maya version be coming out at the same time (presuming this fall?) or will it be a later release?
They are developed in parallel, but I suppose that the official releases will be a bit spaced out.
I'm very curious to see what Chaos Group has in store for OpenCL support on the Mac platform. I'm eying those Mac Pros with their fancy dual ATI GPUs and wondering if V-Ray will be able to fully utilize them since they're obviously not CUDA. Somebody mentioned that Apple and Autodesk were hindering Chaos Group by dragging their feet on OpenCL, but perhaps now that we're seeing new production machines, this will be revisited.
I think the OpenCL approach was mostly idealistic . Then it was realized that CUDA is the way if you want the job done... It's something similar with OSX compared to Windows/Linux in my opinion
It sounds like you're saying there will be no GPU acceleration for V-Ray on the next Mac Pro, and that we should just switch to a Windows/Linux environment to get the full functionality.
I'm saying that we are doing our part, but it's not all up to us. AMD have problems with their OpenCL drivers. CUDA is much better supported then OpenCL on NVIDIA side. Even Blender's Cycles is using CUDA, and the support for OpenCL is disabled and not working. That should tell you something . There is no conspiracy. In that aspect, we are also just clients of this software and can't do anything if it isn't working right or as good as the other platforms.
Originally posted by everythinghasfresnelView Post
It sounds like you're saying there will be no GPU acceleration for V-Ray on the next Mac Pro, and that we should just switch to a Windows/Linux environment to get the full functionality.
Just dont buy the mac bin ... If u want the job done buy the proper hardware.
I'm saying that we are doing our part, but it's not all up to us. AMD have problems with their OpenCL drivers. CUDA is much better supported then OpenCL on NVIDIA side. Even Blender's Cycles is using CUDA, and the support for OpenCL is disabled and not working. That should tell you something . There is no conspiracy. In that aspect, we are also just clients of this software and can't do anything if it isn't working right or as good as the other platforms.
Good to know. I'm just curious if there's any sign that OpenCL driver support will be improving to a point where Chaos Group can work with it. In my opinion, if there is no GPU acceleration in V-Ray on the next series of Mac Pros, whether it's due to the lack of CUDA cards or lack of OpenCL driver support, I'm not confident that it makes sense for developers or users to pursue V-Ray on the Mac much longer. That would be very unfortunate because we've really enjoyed using V-Ray for the past eight months, and we've also enjoyed using OS X the past decade.
Just dont buy the mac bin ... If u want the job done buy the proper hardware.
Not enough information has been made available for us to know that the Mac Pro isn't the proper hardware for us. We've been getting the job done pretty well on Mac hardware for several years. The next Mac Pro has the support of The Foundry so that's saying something, and 12GB of video RAM isn't something to shake a stick at, but we'll wait and see how it pans out. There's a lot of good things to be said about the OS X, but that's not the point of this thread. Suffice it to say, I like an OS that works with me, not against me. We'll definitely be taking a closer look at Linux operating systems as we move forward, but without Adobe I don't believe it's viable for us. The Windows environment is kind of a last resort. I'm not saying it won't come to that, but it would involve a lot of sacrifices.
Originally posted by everythinghasfresnelView Post
Good to know. I'm just curious if there's any sign that OpenCL driver support will be improving to a point where Chaos Group can work with it. In my opinion, if there is no GPU acceleration in V-Ray on the next series of Mac Pros, whether it's due to the lack of CUDA cards or lack of OpenCL driver support, I'm not confident that it makes sense for developers or users to pursue V-Ray on the Mac much longer. That would be very unfortunate because we've really enjoyed using V-Ray for the past eight months, and we've also enjoyed using OS X the past decade.
Not enough information has been made available for us to know that the Mac Pro isn't the proper hardware for us. We've been getting the job done pretty well on Mac hardware for several years. The next Mac Pro has the support of The Foundry so that's saying something, and 12GB of video RAM isn't something to shake a stick at, but we'll wait and see how it pans out. There's a lot of good things to be said about the OS X, but that's not the point of this thread. Suffice it to say, I like an OS that works with me, not against me. We'll definitely be taking a closer look at Linux operating systems as we move forward, but without Adobe I don't believe it's viable for us. The Windows environment is kind of a last resort. I'm not saying it won't come to that, but it would involve a lot of sacrifices.
Heya
HUmh interesting information... 12 gb of video ram memory? I assume its more like 2x 6gb, 6 gb for each GPU as it has 2...
The sort off problem I have with macs is that u cant expand them. U cant buy 2x xeon PHI card jank in to it and render. If you are considering buying that machine to work on in CGI industry then you will be wasting a lot of money.
Regarding Vray for GPU on ATI. Its only ATI fault that vray dont work on it. Do you know any GPU render that do work on ATI cards? There is very few that does as far as I know. Further more you can use vray just fine on macs in CPU mode. I dont really know that many high end studios that use GPU for rendering anyway. I dont know how you would use it but not sure if its developed enough to be usable at the moment. At least I never get to use it on production so far.
I'm not saying OSx is bad... its just the hardware that lacks a lot of flexibility that you would need...
Thanks, bye.
The sort off problem I have with macs is that u cant expand them. U cant buy 2x xeon PHI card jank in to it and render. If you are considering buying that machine to work on in CGI industry then you will be wasting a lot of money.
It's definitely a drag the Mac platform doesn't have the same range of GPU options as the PC platform. The current Mac Pro case is very expandable though, and there are finally some decent GPU options for it. I'm not sure if the CGI industry will accept the new 'external expandability' paradigm that Apple is proposing, but time will tell. It's also impossible to say if it will be a waste of money if we don't even know the price point. The machine won't be for everyone, but I think it's turning heads and some studios are taking it seriously.
Regarding Vray for GPU on ATI. Its only ATI fault that vray dont work on it. Do you know any GPU render that do work on ATI cards? There is very few that does as far as I know. Further more you can use vray just fine on macs in CPU mode. I dont really know that many high end studios that use GPU for rendering anyway. I dont know how you would use it but not sure if its developed enough to be usable at the moment. At least I never get to use it on production so far.
I'm not so sure you can honestly say it's only ATI's fault. I think that ATI, Apple, Autodesk and Chaos Group are all to blame. It's true that OpenCL is still maturing against CUDA, but hopefully it will become easier to develop for OpenCL, and that's why I'm asking for insight. Ultimately, it doesn't matter to me, an end user, whose fault it is.
I'm not saying OSx is bad... its just the hardware that lacks a lot of flexibility that you would need...
Thanks, bye.
I do wish that Apple would license OS X to other hardware manufacturers to somehow to bring more competitive hardware options to market. I hope the new Mac Pro works out for them, but I'm skeptical.
The 12 gb ram its not 12 gb that u can use. A 12 gb scene will NOT fit in to that rig. You are limited per memory per GPU so if GPU has 6gb that is the maxmim ram size and scene you can use.
The mac bin will cost at least £3K I cant imagine intell will sell their cpu for less than 2k for xeon 12 core. Current one cost 1.4k a decent version. So extra 4 cores will set you back extra 400£ or so. Unless apple will have some insane discount from intel.
Autodesk has nothing to do with GPU rendering
Apple has nothing to do with GPU rendering - maybe a little from OSx side
Its down to ATI and Chaos + other developers who make their render engines for gpu.
Yea maybe if apple release their osx to other manufactures that would be cool. But o well. It is what it is.
On a side note... I cant imagine using external components for mac bin.. How am I going to hock up 4 tb of HDD, 2x phi/ IO cards etc etc. Cant fit in my head. I think Apple shot them self in foot with this mac.
The problem here is not Mac or not Mac, it's the lack of OpenCL driver supports by main hardware vendors. It's a shame to have to buy Nvidia hardware and use CUDA just because the only open specifications that is supposed to do the same than CUDA are not well provided by vendors.
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