Say I have a reflective black vray material and a spec light. How do I take the "result" of this and throw it into a surface shader or ramp? You could do this with mental ray, but I can't figure out how to do it with vray...
Basically I want to take my broad spec pass, and use the different levels of black and white in it to reveal certain textures...without utilizing any compositing. (mid-grey will reveal one texture, black will reveal another type, white will reveal another...etc..) I can do this with a ramp but I can't figure out how to get the result of the spec into the ramp.
edit: well nevermind...ended up just using the spec in a ramp shader
Basically I want to take my broad spec pass, and use the different levels of black and white in it to reveal certain textures...without utilizing any compositing. (mid-grey will reveal one texture, black will reveal another type, white will reveal another...etc..) I can do this with a ramp but I can't figure out how to get the result of the spec into the ramp.
edit: well nevermind...ended up just using the spec in a ramp shader
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