Hi,
I wonder if vray offers a way to render NURBS curves as lines with constant thickness (like vectorlines).
In practise, when flying through a model of a solarsystem, there is always the pain in the a... with the orbitpaths of the planets. Looking from above, all looks fine, but when you ride through the system, the elipsecurves of the planets always have to be animated in thickness to get a decent look. But the problem raises if you still can see the orbitline in the background (opposite of the sun), which should not change in thickness.
While in every planetariumprogram these lines were drawn as vectors, I see no simple solution for that in a 3D-program. (Actually my planet-orbits-toruses consists of paint-effect brushes with a thicknessmodifier parented to the camera).
Perhaps vray has something to offer? Or is it simply not doable?
Thanks,
Marco
I wonder if vray offers a way to render NURBS curves as lines with constant thickness (like vectorlines).
In practise, when flying through a model of a solarsystem, there is always the pain in the a... with the orbitpaths of the planets. Looking from above, all looks fine, but when you ride through the system, the elipsecurves of the planets always have to be animated in thickness to get a decent look. But the problem raises if you still can see the orbitline in the background (opposite of the sun), which should not change in thickness.
While in every planetariumprogram these lines were drawn as vectors, I see no simple solution for that in a 3D-program. (Actually my planet-orbits-toruses consists of paint-effect brushes with a thicknessmodifier parented to the camera).
Perhaps vray has something to offer? Or is it simply not doable?
Thanks,
Marco
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