If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I agree that some really simple and fundamental tools from max are just absent in maya and the other way around. This really ticks me off, something that takes 5 minutes in one software takes an hour in another. I never really landed on one software, though my output software is maya, strictly because it has referencing and render layers. Max took too long to get there, and even now I'm not sure what state sets have to offer (or whatever they are called).
In regards to your tree, it could be some bad geo in it that's cause the hogging and stability issues? Max has never been fast for me with uv's, maya is marginally better. I wonder how program like modo would handle it, something that's designed for things like that.
Yup I totally agree. That's why my usual workflow is to model all in max and then goMaya that and render it there. Maya has so many geometry issues when you model stuff that it takes longer to clean it up later than to model it from scratch :/
I ended up digging out my old Onyx copy and use that to make my foliage. It can save leaves in separate mesh sets which then I can use with my tripleshadingswitch. So I got it more or less sorted. While I'm on foliage topic. What do you guys use to make it? Its so many of them around net now.
For film we almost always make our own from scratch, using particle system like fur for example, but except the fur we render geo instances of leafs. Allows you to groom them if needed and also works with dynamics. If we don't need dynamics, I just buy them from iTrees, those are pretty good also, but 99% of the time our stuff has to move
Comment