First question:
Rendering a flythrough animation of a static scene (i.e. only camera animation) of an outdoor environment, I ran into some conflicting information:
1) For the Light Cache, the manual says:
"Fly-through - this will compute a light cache for an entire fly-through animation, assuming that the camera position/orientation is the only thing that changes. The movement of the camera in the active time segment only is taken in consideration. Note that it may be better to have World Scale checked for fly-through animations. The light cache is computed only at the first rendered frame and is reused without changes for subsequent frames." (source:
http://help.chaosgroup.com/vray/help...lightcache.htm)
2) However I read this in the "Rendering a Walk-through Animation" tutorial:
"Keep in mind that when you use the World scale, you must make sure that your scene is not too large (e.g. with a large ground plane) or that the light cache samples are not too small, otherwise you can run out of memory for the light cache. This is not such a problem for the Screen mode, since surfaces that are far away from the camera will get fewer samples anyways. For exterior scenes, it is recommended to use the Screen mode always." (source: http://help.chaosgroup.com/vray/help...map2.htm#part1)
So for a calculating the LC in flythrough mode for an outdoor scene should world scale be checked or not?
Second question:
The scene has grass in it (Vray fur) which is prone to flicker. Would it thus be advisable to have prefilter on?
Our workflow is:
1) render LC in flythrough as a single frame (LC both in primary and secondary GI), save it to disc
2) read the LC from file and render primary IR and secondary LC, saving the IR to disc in multiframe incremental mode.
3) Set IR to "from file" and LC off and render the sequene
The manual says "The light cache file does not include the prefiltering of the light cache; prefiltering is performed after the light cache is loaded, so that you can adjust it without the need to recompute the light cache."
So does that mean it would be best to have prefiltering OFF for step #1 above, and then turn it ON for step #2 ?
Thanks for the clarification!
Rendering a flythrough animation of a static scene (i.e. only camera animation) of an outdoor environment, I ran into some conflicting information:
1) For the Light Cache, the manual says:
"Fly-through - this will compute a light cache for an entire fly-through animation, assuming that the camera position/orientation is the only thing that changes. The movement of the camera in the active time segment only is taken in consideration. Note that it may be better to have World Scale checked for fly-through animations. The light cache is computed only at the first rendered frame and is reused without changes for subsequent frames." (source:
http://help.chaosgroup.com/vray/help...lightcache.htm)
2) However I read this in the "Rendering a Walk-through Animation" tutorial:
"Keep in mind that when you use the World scale, you must make sure that your scene is not too large (e.g. with a large ground plane) or that the light cache samples are not too small, otherwise you can run out of memory for the light cache. This is not such a problem for the Screen mode, since surfaces that are far away from the camera will get fewer samples anyways. For exterior scenes, it is recommended to use the Screen mode always." (source: http://help.chaosgroup.com/vray/help...map2.htm#part1)
So for a calculating the LC in flythrough mode for an outdoor scene should world scale be checked or not?
Second question:
The scene has grass in it (Vray fur) which is prone to flicker. Would it thus be advisable to have prefilter on?
Our workflow is:
1) render LC in flythrough as a single frame (LC both in primary and secondary GI), save it to disc
2) read the LC from file and render primary IR and secondary LC, saving the IR to disc in multiframe incremental mode.
3) Set IR to "from file" and LC off and render the sequene
The manual says "The light cache file does not include the prefiltering of the light cache; prefiltering is performed after the light cache is loaded, so that you can adjust it without the need to recompute the light cache."
So does that mean it would be best to have prefiltering OFF for step #1 above, and then turn it ON for step #2 ?
Thanks for the clarification!
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