Hi,
Does anybody know if it possible to set the "use irradiance map" option per object instead of setting it in the shader?
I tried to do it with user attributes and connect those to that option, but it did not work.
I have to use the same shader for several objects and want to brute force render the animated objects and the other objects should use the baked irradiance map.
Many thanks in advance
Andreas
Does anybody know if it possible to set the "use irradiance map" option per object instead of setting it in the shader?
I tried to do it with user attributes and connect those to that option, but it did not work.
I have to use the same shader for several objects and want to brute force render the animated objects and the other objects should use the baked irradiance map.
Many thanks in advance
Andreas
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