I'm currently in the process of making a shortfilm that has a very flat look to it
Here you can see some screengrabs from zbrush
Coming from max to maya I learned that the toon shader is very different.
So far I've tried out the Vray LightMtl and the native Surface Shader, but I would like to have it be affected by GI. The problem with the standard material is that it gives me too much volume, which is what I'm trying to avoid too much of.
I've also tried out the native maya toon shader, but I don't like the results so far.
Any suggestions for a solution?
Thank you
Here you can see some screengrabs from zbrush
Coming from max to maya I learned that the toon shader is very different.
So far I've tried out the Vray LightMtl and the native Surface Shader, but I would like to have it be affected by GI. The problem with the standard material is that it gives me too much volume, which is what I'm trying to avoid too much of.
I've also tried out the native maya toon shader, but I don't like the results so far.
Any suggestions for a solution?
Thank you
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