Hiya folks,
I've been fighting for some time with balancing shader settings samples vs render setting samples vs light samples etc for a particular clients work. The usual Vray Voodoo.
The caveats are that it's almost entirely wood finishes (with the various varnishes, oils, waxes etc), the images must be clean and tolerate scrutiny at pretty high resolution (usually 3.3k square up to 5.5k (pixels)).
It's mostly about replacing walls and floors in various photo's, so the surfaces need to read as physically believable (i.e trace reflections off to get faster specular highlights just doesn't cut it :/ )
The good:
I've got settings that I think are good, they produce the results I'm looking for. The final images after Comp and Post are, frankly, superb (thank you VRay!).
The Bad:
A 3.5k squared image is taking 30 hours* to render (!). sweet baby jesus
This is tolerable for an image or two, but I've got (at last count) around 40 images. They're a repeat client as well, so I need to tackle this one. Would anybody (vraySupport) ? Fancy taking a look at a simple sample scene for me? (just a DomeLight, and a grey Vraymtl, set to Ward with the appropriate settings for a base wood).
I'm hoping I've just missed a single setting that is setting the render times way off. The problem is that so many settings are affected by at least one other setting.
*6 hours DR spread over 5 machines - all x64 i7 920's
I've been fighting for some time with balancing shader settings samples vs render setting samples vs light samples etc for a particular clients work. The usual Vray Voodoo.
The caveats are that it's almost entirely wood finishes (with the various varnishes, oils, waxes etc), the images must be clean and tolerate scrutiny at pretty high resolution (usually 3.3k square up to 5.5k (pixels)).
It's mostly about replacing walls and floors in various photo's, so the surfaces need to read as physically believable (i.e trace reflections off to get faster specular highlights just doesn't cut it :/ )
The good:
I've got settings that I think are good, they produce the results I'm looking for. The final images after Comp and Post are, frankly, superb (thank you VRay!).
The Bad:
A 3.5k squared image is taking 30 hours* to render (!). sweet baby jesus
This is tolerable for an image or two, but I've got (at last count) around 40 images. They're a repeat client as well, so I need to tackle this one. Would anybody (vraySupport) ? Fancy taking a look at a simple sample scene for me? (just a DomeLight, and a grey Vraymtl, set to Ward with the appropriate settings for a base wood).
I'm hoping I've just missed a single setting that is setting the render times way off. The problem is that so many settings are affected by at least one other setting.
*6 hours DR spread over 5 machines - all x64 i7 920's
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