Hi,
We are doing a lot of DR rendering (it doesn't hurt to once again praise this fantastic feature by the way!) and we now have enough DR slaves that are individually calculating the light cache that I think baking the light cache prior the DR render would utilize the machines much more efficiently.
My current setup when rendering a still image using DR:
Primary engine: Irradiance map
Secondary engine: Light cache
So, I was just wondering how to bake the Light cache properly. After having conducted a series of tests it seems I should be setting the primary engine to Light cache and turning off the secondary engine (as well as "render final image"). Am I correct?
Regards,
Fredrik
We are doing a lot of DR rendering (it doesn't hurt to once again praise this fantastic feature by the way!) and we now have enough DR slaves that are individually calculating the light cache that I think baking the light cache prior the DR render would utilize the machines much more efficiently.
My current setup when rendering a still image using DR:
Primary engine: Irradiance map
Secondary engine: Light cache
So, I was just wondering how to bake the Light cache properly. After having conducted a series of tests it seems I should be setting the primary engine to Light cache and turning off the secondary engine (as well as "render final image"). Am I correct?
Regards,
Fredrik
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