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Geometry that could be incompatible with Enviromnt fog

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  • Geometry that could be incompatible with Enviromnt fog

    I have a scene that I can separate the lights and the base geometry and render and have the volumetrics from my lights look great at around 32 samples on the ENV fog shader. but once I place this in the main scene and render I get grain in the fog that I can not get rid of. I have tried taking the sample up to 512 and it has zero effect I have tried increasing the number of steps up to about 200k and the distance down from 1 to .001 and it has 0 effect.

    any ideas?

  • #2
    Can you show some images (or parts of images)? Do you use gizmos for the fog?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I have no idea how to use a Gizmo for the fog I just used the ENV fog on the Volume shader port of the a SG with the Vray material opacity turned down.

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      • #4
        How do I use gizmo for the fog

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        • #5
          VRayEnvironmentFog is a set and you can add objects in it. They will be used as gizmos.
          V-Ray developer

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          • #6
            Originally posted by t.petrov View Post
            VRayEnvironmentFog is a set and you can add objects in it. They will be used as gizmos.
            uhh VrayEnviromentFogis a volume Matrial how would I add objects in it? Besides aren't Gizmos a Max thing?

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            • #7
              The easiest way is to use theOutliner - just drag and drop objects in it.
              The more powerful option is to use the Window -> Relationship editors -> Sets.
              V-Ray developer

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