Hi all,
I was wondering,
what's the proper workflow to use tiled images (tex or exr) inside maya (in terms of settings inside vray and maya)?
Do they always improve rendertimes? Or sometimes is better just to keep non-tiled images?
Are they a good solution for flickering in small geometries seen from a distance? (e.g.: tree leaves)
thank you,
Gianluca
I was wondering,
what's the proper workflow to use tiled images (tex or exr) inside maya (in terms of settings inside vray and maya)?
Do they always improve rendertimes? Or sometimes is better just to keep non-tiled images?
Are they a good solution for flickering in small geometries seen from a distance? (e.g.: tree leaves)
thank you,
Gianluca
Comment