Here's our situation: We are rendering out in two phases
1) the static environment
2) the animated props and characters. Here we use wrapper materials applied to all the environment in order to be able to get propercast shadows from the character onto the ground.\
We then comp animated props and characters over the static environment. Yay.
The problem is the occlusion. What we need is just the occlusion contribution from the animated props and characters so this can be added to the occlusion from the the static environment. Is there a way to do this with Vray? I tried checking "ignore self occlusion" in the dirtMtl but this did not seem to work.
thanks!
1) the static environment
2) the animated props and characters. Here we use wrapper materials applied to all the environment in order to be able to get propercast shadows from the character onto the ground.\
We then comp animated props and characters over the static environment. Yay.
The problem is the occlusion. What we need is just the occlusion contribution from the animated props and characters so this can be added to the occlusion from the the static environment. Is there a way to do this with Vray? I tried checking "ignore self occlusion" in the dirtMtl but this did not seem to work.
thanks!
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