Hi,
there's a way for the fur to take into consideration the displacement of a mesh? Now I'm using the displacement map on the length to cheat it, but it's not perfect.
Any ideas?
Thank you!
Gianluca
there's a way for the fur to take into consideration the displacement of a mesh? Now I'm using the displacement map on the length to cheat it, but it's not perfect.
Any ideas?
Thank you!
Gianluca
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