Hey guys painting some textures in mari and going to vray. Textures are 32bit exr. They look good in mari viewport. When i go over to maya vray and render them they seem to bright. At the moment its just a vray shader with the diff colour. i am not using the texture input gamma attr. to my understanding as long as you have 2.2 in you globals and also have dont affect colors check vray now how to handle the exr. Am i missing something?
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Mari 32 bit exr maps to Vray?
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