Heya
I've decided to once for all crush on DMC sampler and find out 100% what does it actually do in lab tests rather than testing it using work scenes and so on.
So basically 1st test. Using chrome-ich material + 2 self illuminating spheres. No lights and anything else in the scene.
AA settings 1-10 / threshold 10.0 - I assume this means that AA will not sample anything and all will come out of DMC sampler from shaders - all geometry not antyaliased.
1st:
adaptive amount = 0
shader gloss 0.2
shader samples = 512
render time 5.2 second
2nd
adaptive amount = 0
shader gloss 0.95
shader samples = 96
render time 0.5 secon
3rd
adaptive amount = 0.95
shader gloss 0.2
shader samples = 512
render time 3.6 secon - possibly as expected
4th
adaptive amount = 0.95
shader gloss 0.95
shader samples = 512
render time 3.4 secon - NOT AS EXPECTED
And here is what bugs me. Isn't DMC sampler meant to be "smart" and don't use all the samples in parts of shader/scene where he don't need too? He don't need to use all 512 (in fact he used around 425) when glossiness was at 0.95 in 4th test of the material. The 2nd test showed that it was just fine with 96 samples...
Can some1 share some light on it?
I've decided to once for all crush on DMC sampler and find out 100% what does it actually do in lab tests rather than testing it using work scenes and so on.
So basically 1st test. Using chrome-ich material + 2 self illuminating spheres. No lights and anything else in the scene.
AA settings 1-10 / threshold 10.0 - I assume this means that AA will not sample anything and all will come out of DMC sampler from shaders - all geometry not antyaliased.
1st:
adaptive amount = 0
shader gloss 0.2
shader samples = 512
render time 5.2 second
2nd
adaptive amount = 0
shader gloss 0.95
shader samples = 96
render time 0.5 secon
3rd
adaptive amount = 0.95
shader gloss 0.2
shader samples = 512
render time 3.6 secon - possibly as expected
4th
adaptive amount = 0.95
shader gloss 0.95
shader samples = 512
render time 3.4 secon - NOT AS EXPECTED
And here is what bugs me. Isn't DMC sampler meant to be "smart" and don't use all the samples in parts of shader/scene where he don't need too? He don't need to use all 512 (in fact he used around 425) when glossiness was at 0.95 in 4th test of the material. The 2nd test showed that it was just fine with 96 samples...
Can some1 share some light on it?
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