So I am attempting to get the benefit of using mipmap tiled exrs in Vray to save ram usage and scene export time.
I did convert a whole folder of images from PNG, JPG, and TIF into EXR.
I couldn't find much documentation on the settings as far as why I would set say the tile size anything other than 64.
The pros and cons or 16/32 bit
Why/When to use certain compression methods.
Though I did read this...
http://help.chaosgroup.com/vray/help...g2tiledexr.htm
My issue is that when I made the exrs and loaded them it made maya very unresponsive.
On top of that it took much longer to export the exrs than when I was using the tifs, pngs, and jpgs. Like from less than a minute to test render to 15 minutes.
What specific settings should I be using in order to see the gains with using mip map exrs?
This was all automated at a facility for me and now freelance gigs are having me set it up for myself.
Thanks for any information.
I did convert a whole folder of images from PNG, JPG, and TIF into EXR.
I couldn't find much documentation on the settings as far as why I would set say the tile size anything other than 64.
The pros and cons or 16/32 bit
Why/When to use certain compression methods.
Though I did read this...
http://help.chaosgroup.com/vray/help...g2tiledexr.htm
My issue is that when I made the exrs and loaded them it made maya very unresponsive.
On top of that it took much longer to export the exrs than when I was using the tifs, pngs, and jpgs. Like from less than a minute to test render to 15 minutes.
What specific settings should I be using in order to see the gains with using mip map exrs?
This was all automated at a facility for me and now freelance gigs are having me set it up for myself.
Thanks for any information.
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