Hiya,
I was hoping to get some information about creating an approximation of the VrayMtl in OpenGL to use while painting inside Mari. Currently the selection of shaders available in Mari are reference BRDFs (like Blinn, Phong, Cook-Torrance) and the maps you paint don't really translate well when you bring them in to render with Vray inside Maya/Max/Etc. I recently created an approximation of the mia_material_x and the results were great (more here). I was hoping to do the same for Vray but wanted to post here first and ask a few things...
1) Have you ever created a hardware approximation of the VrayMtl in OpenGL, maybe for the Max viewport, that I could adapt to the Mari API?
2) Does the Vray SDK give any insight into the architecture of the VrayMtl and does it cost anything to apply?
3) Are there any forum discussions/white papers/etc. that would outline the inner-workings?
4) I am a nightly subscriber and the source is distributed, but is password protected. Is it possible to get access to the source and use it for this purpose?
Hope to hear back on this - I think it would be great. Less crying on your keyboard. ;>
-Nick
I was hoping to get some information about creating an approximation of the VrayMtl in OpenGL to use while painting inside Mari. Currently the selection of shaders available in Mari are reference BRDFs (like Blinn, Phong, Cook-Torrance) and the maps you paint don't really translate well when you bring them in to render with Vray inside Maya/Max/Etc. I recently created an approximation of the mia_material_x and the results were great (more here). I was hoping to do the same for Vray but wanted to post here first and ask a few things...
1) Have you ever created a hardware approximation of the VrayMtl in OpenGL, maybe for the Max viewport, that I could adapt to the Mari API?
2) Does the Vray SDK give any insight into the architecture of the VrayMtl and does it cost anything to apply?
3) Are there any forum discussions/white papers/etc. that would outline the inner-workings?
4) I am a nightly subscriber and the source is distributed, but is password protected. Is it possible to get access to the source and use it for this purpose?
Hope to hear back on this - I think it would be great. Less crying on your keyboard. ;>
-Nick
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