Hi! I have a question regarding the VRayFresnel Shader.
It is nice that this shader allows for direct artistic control of the front specular color and side specular color. But for VRayMtl, it seems these two specular colors are decided by the IOR only, maybe by Schlick's approximation? I am really curious about how the VRrayFresnel shader handles the parameters Front Color, Side Color, and IOR internally.
Is there anywhere that I can find more technical information about this shader?
Many thanks!
It is nice that this shader allows for direct artistic control of the front specular color and side specular color. But for VRayMtl, it seems these two specular colors are decided by the IOR only, maybe by Schlick's approximation? I am really curious about how the VRrayFresnel shader handles the parameters Front Color, Side Color, and IOR internally.
Is there anywhere that I can find more technical information about this shader?
Many thanks!
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