In this video, Scott shows how to project an HDR onto geometry.
http://www.fxguide.com/fxguidetv/fxg...-mari-and-hdr/
My question is, what is the best way to apply this in Vray for Maya? Would I just stick the HDR texture onto a surface shader and have the surface shader emit the light? Or Light material, or something else? I am just starting to learn Mari, and I am very interested in getting this kind of lighting workflow going in our pipeline.
http://www.fxguide.com/fxguidetv/fxg...-mari-and-hdr/
My question is, what is the best way to apply this in Vray for Maya? Would I just stick the HDR texture onto a surface shader and have the surface shader emit the light? Or Light material, or something else? I am just starting to learn Mari, and I am very interested in getting this kind of lighting workflow going in our pipeline.
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