I noticed I couldn't get the Vray fur to render inside of a Vrayproxy.
I assume this is because the vrayfur node handles the generation of the vray fur which is not handed off with the geometry data given to the vray proxy (vraymesh) node.
Since vray mesh/proxy can handle a lot of data I figured I'd subD the thing and convert the hairs into little mesh hairs. But... I don't see a way to do that in maya like in Max.
Any ideas?
I assume this is because the vrayfur node handles the generation of the vray fur which is not handed off with the geometry data given to the vray proxy (vraymesh) node.
Since vray mesh/proxy can handle a lot of data I figured I'd subD the thing and convert the hairs into little mesh hairs. But... I don't see a way to do that in maya like in Max.
Any ideas?
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