Heya Folks,
I'm just starting my first maya project (awwwww) and I'm trying to figure out a load of bits I used to do in max as regards utility passes for the lovely compositors. One of them is putting out UV passes so that the compers can mask and remap things as they like, but I was wondering is there a way to feed a specific uv channel number or set into the sampler info texture map? On the max side each uv channel has a number and you can simply type the same number into the sampler info element, is there a way to do the same thing in maya?
Cheers!
I'm just starting my first maya project (awwwww) and I'm trying to figure out a load of bits I used to do in max as regards utility passes for the lovely compositors. One of them is putting out UV passes so that the compers can mask and remap things as they like, but I was wondering is there a way to feed a specific uv channel number or set into the sampler info texture map? On the max side each uv channel has a number and you can simply type the same number into the sampler info element, is there a way to do the same thing in maya?
Cheers!
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