Hi folks,
I've got a character which is using fast sss2 as part of a shader and I've started looking at the geometry based sampling as a method of getting quicker results. There's no documentation for it as of yet though so I wanted to get some clarifications on it. It's saying "samples per unit area" as it's quality setting and I was wonder if this was in your scene file unit or hard coded to centimeters as with other vray calculations? What I'm cautious of is that using automatic calculation seems to be quite slow for what I need, but will setting a samples per surface area cause problems for objects that travel from far away but end up close to camera? In other words will I end up using too many samples far away and not enough close up?
Cheers for any hints!
John
I've got a character which is using fast sss2 as part of a shader and I've started looking at the geometry based sampling as a method of getting quicker results. There's no documentation for it as of yet though so I wanted to get some clarifications on it. It's saying "samples per unit area" as it's quality setting and I was wonder if this was in your scene file unit or hard coded to centimeters as with other vray calculations? What I'm cautious of is that using automatic calculation seems to be quite slow for what I need, but will setting a samples per surface area cause problems for objects that travel from far away but end up close to camera? In other words will I end up using too many samples far away and not enough close up?
Cheers for any hints!
John
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