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Controlling the height of water with a texture

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  • Controlling the height of water with a texture

    Hello,

    Is there a way to multiply the VRayWater vector displacement node in Maya with a texture to vary its height? I'm trying to reduce it along the edge of a shore. The connection between the water node and Maya's displacement node (VRayWater.outAlpha ->displacementShader.displacement) seems to only work when it is connected directly.

    Thank you,
    JF Charbonneau

  • #2
    Yes, you can use a multiply-divide node.
    Steps:
    1. Connect the output of VRayWater to input1 of multiply-divide
    2. Set the input2.z to 5 for example
    3. Connect the outputX to the displacement of the shading group

    Render and it should work.
    V-Ray developer

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    • #3
      Works perfectly.

      Thank you,
      JF Charbonneau

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