Hello,
Is there a way to multiply the VRayWater vector displacement node in Maya with a texture to vary its height? I'm trying to reduce it along the edge of a shore. The connection between the water node and Maya's displacement node (VRayWater.outAlpha ->displacementShader.displacement) seems to only work when it is connected directly.
Thank you,
JF Charbonneau
Is there a way to multiply the VRayWater vector displacement node in Maya with a texture to vary its height? I'm trying to reduce it along the edge of a shore. The connection between the water node and Maya's displacement node (VRayWater.outAlpha ->displacementShader.displacement) seems to only work when it is connected directly.
Thank you,
JF Charbonneau
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