I was curious if there's a way to get the reflection element to reflect the diffuse channel?
I'm working on a project with a flat style to it, and at the moment, my solution has been to apply a surface shader and render it separately to get rid of the lighting information.
Thanks
I'm working on a project with a flat style to it, and at the moment, my solution has been to apply a surface shader and render it separately to get rid of the lighting information.
Thanks

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