Hi All - I've created a copper-like material inside a closed room that's lit with shared contribution from HDRI and geometry-based lighting - like a museum interior.
The copper objects are not getting enough light to allow the material look "copper," so I'd like to cheat their reflection env. add an object-specific HDRI/reflection env for this material/object only. Can't figure out how..
I'm in Maya/Vray 2.0. Any suggestions?
Thanks very much,
Andrew
The copper objects are not getting enough light to allow the material look "copper," so I'd like to cheat their reflection env. add an object-specific HDRI/reflection env for this material/object only. Can't figure out how..
I'm in Maya/Vray 2.0. Any suggestions?
Thanks very much,
Andrew
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