Hi,
I've been trying out V-Ray 3.0 out of interest but have noticed in comparison to 2.4 (when using HDRI's and Universal Settings) there always seems to be bright pure white pixels that turn up in a render. These superbright pixels are not noticeable in draft renders and only noticeable until we complete a final quality render.

Attached is a very small example showing this. That materials' diffuse is set to .85 so it is not pure white, nor do trace reflections play a part in this.
It seems that Max Ray intensity does not solve this but instead increasing the "Min Shading Rate" does.
My question is that say for an image like this

The superbright pixels only appear on one material (which is .9 white and NO traced reflections) - why in V-Ray 3.0 do we have to increase the whole image quality just to cure one material which has no reflections? This seems to be very radical change in 3.0.
I've seen Peter Guthries tutorial on this new attribute where he still uses 1-100 DMC - but I've never seen the superbright pixels issue before with Max users. I hope there is a solution.
I've been trying out V-Ray 3.0 out of interest but have noticed in comparison to 2.4 (when using HDRI's and Universal Settings) there always seems to be bright pure white pixels that turn up in a render. These superbright pixels are not noticeable in draft renders and only noticeable until we complete a final quality render.
Attached is a very small example showing this. That materials' diffuse is set to .85 so it is not pure white, nor do trace reflections play a part in this.
It seems that Max Ray intensity does not solve this but instead increasing the "Min Shading Rate" does.
My question is that say for an image like this
The superbright pixels only appear on one material (which is .9 white and NO traced reflections) - why in V-Ray 3.0 do we have to increase the whole image quality just to cure one material which has no reflections? This seems to be very radical change in 3.0.
I've seen Peter Guthries tutorial on this new attribute where he still uses 1-100 DMC - but I've never seen the superbright pixels issue before with Max users. I hope there is a solution.
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