Hello,
So I am having a issue with flickering in SSS shaders. Now normally I will arbitrarily raise samples hit render and usually the problem goes away or is less apparent in final comp. Now that I have done that and the flickering is still there I am more interested in exactly knowing why this happening and so I can learn the most efficient way of fixing/avoiding this in the future.
The geo is being lit by 1 spot light with a hdr in the ENV slot and using on IR for primary GI engine and just camera animation. Uploaded is my vray settings, I also have a scene with the geo which can be sent if needed. I wonder If it is caused by the mesh not being closed, but any advice is appreciated.
Render:
Thanks
So I am having a issue with flickering in SSS shaders. Now normally I will arbitrarily raise samples hit render and usually the problem goes away or is less apparent in final comp. Now that I have done that and the flickering is still there I am more interested in exactly knowing why this happening and so I can learn the most efficient way of fixing/avoiding this in the future.
The geo is being lit by 1 spot light with a hdr in the ENV slot and using on IR for primary GI engine and just camera animation. Uploaded is my vray settings, I also have a scene with the geo which can be sent if needed. I wonder If it is caused by the mesh not being closed, but any advice is appreciated.
Render:
Thanks
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