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realflow colour blending?

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  • realflow colour blending?

    Hi All,

    I'm Using Maya with RFRK4 (beta) and Vray, is there anyway of using
    a similar nodes to read in channel data from the
    realflow Simulation (weights or velocity etc) - and apply that to a
    shader colour. Resulting in a blend of colour and not the hard edges of
    each particle sim. ( Like paint mixing or the video below!)

    https://www.youtube.com/watch?v=lgHbTJqoAHc

    I've seen it's possible using rgbPP in particle emitter Attributes like here
    http://www.particle-effects.com/2014...d-objects.html

    No luck after hours of research and question to Next Limit, so any help
    or advice would be greatly appreciated

    Cheers
    Chris

  • #2
    Hi Chris,

    we're still working on the support for rfrk4. Currently you are able to convert .bin meshes to vrmesh with ply2vrmesh tool, but we do not support the weights yet. Do you think that you can achieve what you want if you have the weights transferred to the vrmesh? Next week I can look into it.

    Best regards,
    Asen

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