Hi All,
I'm Using Maya with RFRK4 (beta) and Vray, is there anyway of using
a similar nodes to read in channel data from the
realflow Simulation (weights or velocity etc) - and apply that to a
shader colour. Resulting in a blend of colour and not the hard edges of
each particle sim. ( Like paint mixing or the video below!)
https://www.youtube.com/watch?v=lgHbTJqoAHc
I've seen it's possible using rgbPP in particle emitter Attributes like here
http://www.particle-effects.com/2014...d-objects.html
No luck after hours of research and question to Next Limit, so any help
or advice would be greatly appreciated
Cheers
Chris
I'm Using Maya with RFRK4 (beta) and Vray, is there anyway of using
a similar nodes to read in channel data from the
realflow Simulation (weights or velocity etc) - and apply that to a
shader colour. Resulting in a blend of colour and not the hard edges of
each particle sim. ( Like paint mixing or the video below!)
https://www.youtube.com/watch?v=lgHbTJqoAHc
I've seen it's possible using rgbPP in particle emitter Attributes like here
http://www.particle-effects.com/2014...d-objects.html
No luck after hours of research and question to Next Limit, so any help
or advice would be greatly appreciated
Cheers
Chris
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