Hey Folks,
I have a shot that I'm trying to render for a job that uses a background plate in the environment slot of the camera. There are refractions in the scene that need to render through to the background plate. First issue is that the plate is getting gamma applied to it. Second issue is that the plate is rendering solid in the alpha channel and knocking out any mattes from the objects.
Am I just going about this wrong? How do you guys normally render refractive objects that need to integrate into live action footage?
Thanks for any help!
I have a shot that I'm trying to render for a job that uses a background plate in the environment slot of the camera. There are refractions in the scene that need to render through to the background plate. First issue is that the plate is getting gamma applied to it. Second issue is that the plate is rendering solid in the alpha channel and knocking out any mattes from the objects.
Am I just going about this wrong? How do you guys normally render refractive objects that need to integrate into live action footage?
Thanks for any help!
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