Hey All,
I'm trying to render an object that had improper textures in my first pass. This part intersects with other geometry and I would like to get it out alone as the entire render takes a while.
In an alternate scenario to do this I'd add a surface shader to all the other pieces set it to black, and then render the object as normal.
I'm doing this same concept with a VRay Light MTL set to black as well as the color multiplier set to 0. Unfortunately nothing renders but the black-ed out part and not the geometry, has anyone experienced this before?
I have been re-rendering scenes as full because I can't seem to get this to work.
Thank You
-Patrick
I'm trying to render an object that had improper textures in my first pass. This part intersects with other geometry and I would like to get it out alone as the entire render takes a while.
In an alternate scenario to do this I'd add a surface shader to all the other pieces set it to black, and then render the object as normal.
I'm doing this same concept with a VRay Light MTL set to black as well as the color multiplier set to 0. Unfortunately nothing renders but the black-ed out part and not the geometry, has anyone experienced this before?
I have been re-rendering scenes as full because I can't seem to get this to work.
Thank You
-Patrick
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