I may have missed the discussion on PBR in another thread since vbulletin is set to ignore three character searches.
What is the workflow for relating output from PBR tools like Substance Painter to VRay?
How do Roughness/Metallic translate into Glossiness/Reflection?
How does the GGX shading model impact those channels?
Thanks!
s2012_pbs_disney_brdf_notes_v2.pdf
What is the workflow for relating output from PBR tools like Substance Painter to VRay?
How do Roughness/Metallic translate into Glossiness/Reflection?
How does the GGX shading model impact those channels?
Thanks!
s2012_pbs_disney_brdf_notes_v2.pdf
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