Hello everybody,
Well I am glad to see this new Vismat feature in VRay 3.0 for maya, but I'm a bit confused about the fact that we can only edit them through the Vismat Editor...
There is really no way to import them in the hypershade's work area or node graph and then be able to edit them in the attribute editor?
Because for example we love the attribute spreadsheet to massively manage all our shaders... and obviously Vismat doesn't work like this.
Thanks in advance for you help.
Regards
Well I am glad to see this new Vismat feature in VRay 3.0 for maya, but I'm a bit confused about the fact that we can only edit them through the Vismat Editor...
There is really no way to import them in the hypershade's work area or node graph and then be able to edit them in the attribute editor?
Because for example we love the attribute spreadsheet to massively manage all our shaders... and obviously Vismat doesn't work like this.
Thanks in advance for you help.
Regards
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