So I've been working a watch and am stuck with the bump maps and some other issues. I added an image "attachment".
So:
For comparison I added to the Attachments also an image of the watch itself
I hope you could understand the problems I tried to describe. I also didn't want to spam the maya Forum for each case. Which is why I packed it all into one.
Ok O guess I figured it out with the different color for the bump map. I just had to place the bump map on the blend amount in the blend material thats all.
So:
- Solved So number "1" Shows my shader with the bump map. The thing is that I wan't to give the bump map itself a different color than the shader's color itself (i.e shader color = gold, bump color = green) I tried to use the VrayBumpMtl this way
Base Material bump color, map my bump map. After that I connected the shader color and the bumpMtl trough a blend Material. But as you can see on the image it did not work at all. Any Suggestions what I could do? To achieve the goal ? - somehow the inner ring of the watch which has also a bump map casts within the bump shadows as you can see "2". I've not set "Bump shadows" to true so it shouldn't cast any am I right?
- Number 4 on my Image shows three different shaders but actually all the objects have the same material. So the objects shoouldn't be black-ish and beige-ish. I do not understand why Vray is rendering them different.
- As you can see on number 4 you do not see through even though it is a glass material... As soon as I change the opacity to 40-ish I can see through the glass but as far as I know I shouldn't have to change the opacity on glass materials at all, should I?
- Solved Last but not least I've got an other issue with the blend Material for the clock-face. I got a map for all the minutes symbols which have a different color than the clock-face itself. So I tried the same procedure as in point one only that I did not you a vrayBumpMtl but a second standard vrayMtl. The clock-Face is kinda brushed grey-green and the minutes-Symbols for which I use a map are black.
For comparison I added to the Attachments also an image of the watch itself
I hope you could understand the problems I tried to describe. I also didn't want to spam the maya Forum for each case. Which is why I packed it all into one.
Ok O guess I figured it out with the different color for the bump map. I just had to place the bump map on the blend amount in the blend material thats all.
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