Announcement

Collapse
No announcement yet.

V-Ray 3.0 for Maya is ready for battle

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray 3.0 for Maya is ready for battle

    V-Ray 3.0 for Maya is here. With a powerful new set of features and optimizations focused on speeding up lighting, look development and rendering workflows, V-Ray 3.0 for Maya is ready for battle.

    Features include:

    • Faster Ray Tracing and Rendering Performance
    • New Progressive Image Sampler
    • Enhanced V-Ray RT CPU and V-Ray RT GPU
    • Optimized Hair and Fur
    • Improved SSS with new VRaySkinMtl shader
    • New Phoenix FD Shaders with support for OpenVDB and Field3D
    • Max Ray Intensity, Probabilistic Light Sampling, Render Masks
    • OpenColorIO, GGX, OpenEXR 2.2, Ptex and Alembic 1.5 compatibility
    • Bifrost and XGen Maya 2015 support

    Learn more at v-ray.com/maya.

  • #2
    In case you are wondering, a more extensive list of features is listed below. Documentation is available at http://docs.chaosgroup.com/display/V...Maya+Help+Home

    Core features
    (*) Extensive optimizations for render speed both across the V-Ray core and the other rendering components;
    (*) New progressive image sampler;
    (*) "Render mask" option to (re)render only a subset of the scene nodes;
    (*) Probabilistic light sampling;
    (*) Integration of Intel's Embree library;

    Maya 2015 features support
    (*) XGen support (splines and archives);
    (*) Bifrost support;

    Shading languages
    (*) Support for the Open Shading Language through VRayOSLMtl and VRayOSLTex shading nodes;
    (*) Support for GLSL shaders through VRayGLSLMtl and VRayGLSLTex shading nodes;

    Volume rendering
    (*) Phoenix FD shader is now integrated for rendering of Maya fluids;
    (*) VRayVolumeGrid node for rendering grid based volumetric formats (OpenVDB, Field3D) using the Phoenix FD shader;
    (*) Support for Maya fluids and VRayVolumeGrid in V-Ray RT CPU;
    (*) Deep output support for volumetrics;

    Hair
    (*) Optimized performance and memory usage;
    (*) Added view-dependent curve tesselation;
    (*) Added VRayFurStyler tool for texture-driven styling of VRayFur;
    (*) Improvements to the V-Ray hair shader;

    Texture baking
    (*) Support for baking to vertex color sets;
    (*) Support for baking to PTex;
    (*) Support for baking to UDIM textures;

    Open standards support:
    (*) Support for Alembic 1.5 through the VRayMesh node;
    (*) Support for OpenSubdiv subdivision surfaces;
    (*) Support for OpenColorIO color corrections in the VFB and through the VRayOCIO shading node;
    (*) Support for OpenVDB and Field3D volume formats through the VRayVolumeGrid node;
    (*) Support for OpenEXR 2, deep output and multi-part output images;
    (*) Support for Open Shading Language shaders;

    V-Ray RT improvements:
    (*) V-Ray RT CPU is now the same as the production V-Ray renderer and supports nearly all features;
    (*) V-Ray RT can be used as a viewport renderer;
    (*) V-Ray RT GPU includes support for render elements and more shading nodes;

    Improved .vrmesh and Alembic support:
    (*) Support for hair and particles from .vrmesh and Alembic files;

    Shading improvements:
    (*) Several new shading nodes, including VRaySkinMtl, VRayPointParticleMtl and others;
    (*) Improvements to VRayFastSSS2 (raytraced multiple scattering)
    (*) GGX BRDF support in VRayMtl material;
    (*) Support for materials from .vrmat/.vismat and .vrscene files through the VRayVRMatMtl shading node;

    Isosurfaces:
    (*) VRayMetaballs geometric primitive for direct raytracing of metaballs surfaces from particle systems;
    (*) Isosurfaces from volume grids through the VRayVolumeGrid node;

    V-Ray frame buffer improvements:
    (*) Dockable in the Maya UI;
    (*) History and color corrections tool windows are dockable to the main VFB window;
    (*) Additional color corrections (hue, saturation, color temperature, contrast, custom background etc);
    (*) Ability to apply lens effects (bloom/glare);
    (*) Support for OpenColorIO display corrections;

    Best regards,
    Vlado
    Last edited by vlado; 22-10-2014, 09:10 AM.
    I only act like I know everything, Rogers.

    Comment


    • #3
      HI!!! Great News!!!
      I can make mine upgrade online? Where?

      Thx you
      Diego Avesani
      https://www.artstation.com/avesani

      Comment


      • #4
        Will there be a separate standalone available for purchase? When I bought 2.0, it was the Maya standalone, will I be able to upgrade to 3.0 through the same?

        Comment


        • #5
          I didn't see a place to purchase the upgrade at Vray.com. Do I have to go through a reseller?

          Comment


          • #6
            Contacting the reseller right now!

            The beta as awesome!
            Johnny Grilo
            http://www.square-zero-one.com/
            https://www.facebook.com/squarezeroone

            Comment


            • #7
              Originally posted by andybot_cg View Post
              Will there be a separate standalone available for purchase? When I bought 2.0, it was the Maya standalone, will I be able to upgrade to 3.0 through the same?
              The V-Ray Standalone 3.0 is (will be) supported through the V-Ray Render Nodes 3.0.
              If you purchased V-Ray Standalone 2.0 separately from V-Ray 2.0 for Maya, you will be able to upgrade it using the V.Ray 2.0 Render Nodes to Universal V-Ray 3.0 Render Nodes upgrade pricing.
              Contact us at sales@chaosgroup.com if you have any questions.
              Christophe COT
              Software Developer - Chaos
              christophe.cot@chaos.com

              Comment


              • #8
                Originally posted by jpwestmas View Post
                I didn't see a place to purchase the upgrade at Vray.com. Do I have to go through a reseller?
                Our official product site is www.v-ray.com (mind the dash sign). Other sites are not affiliated nor managed with/by us.
                We strongly rely on local support thanks to our resellers so yes you will need to contact one of our resellers.
                Some of them provides e-commerce platforms for online purchase, others prefers a more personalized touch so feel free to contact them in any case.
                Christophe COT
                Software Developer - Chaos
                christophe.cot@chaos.com

                Comment


                • #9
                  Originally posted by Chris_ChaosGroup View Post
                  Our official product site is www.v-ray.com (mind the dash sign). Other sites are not affiliated nor managed with/by us.
                  We strongly rely on local support thanks to our resellers so yes you will need to contact one of our resellers.
                  Some of them provides e-commerce platforms for online purchase, others prefers a more personalized touch so feel free to contact them in any case.
                  ah ok, I forgot that www.vray.com was in fact Visual Dynamics. I didn't realize they were a separate entity from www.v-ray.com heh.

                  Comment

                  Working...
                  X