Hi Guys,
Often times I render out custom painted mattes, using a file texture placed in an Extra Texture render element. This is pretty useful, however, in a scene with multiple objects, you end up with your custom matte applied to all objects. For compositing then, you have to combine mattes to isolate the desired area. Also, I believe this method is not optimal because you are sampling that texture across all objects, which unnecessarily drives up render time.
However, I believe in Maya there is a way to isolate the Extra Texture render element to a particular object, but I don't know how to do it. Is there an example or explanation someone can point me towards?
Cheers,
David
Often times I render out custom painted mattes, using a file texture placed in an Extra Texture render element. This is pretty useful, however, in a scene with multiple objects, you end up with your custom matte applied to all objects. For compositing then, you have to combine mattes to isolate the desired area. Also, I believe this method is not optimal because you are sampling that texture across all objects, which unnecessarily drives up render time.
However, I believe in Maya there is a way to isolate the Extra Texture render element to a particular object, but I don't know how to do it. Is there an example or explanation someone can point me towards?
Cheers,
David
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