Hi,
I've noticed when using Mesh lights if I type a value of 3200 lumens, then switch back to the Multiplier value, the multiplier value updates itself - all the values seem to be tied together and this is good!
My problem is that I have a carpark scene at the moment with 200 flat planes in it. I've turned these into mesh lights and set them to a value of 3200 lumens,
I then changed it back to Multiplier mode and it gave me a value of 64000.
I wanted this 6400 value because I believe that VRayLightMtl as a material is faster to render and I don't want to use something arbitrary...so I applied the VRayLightMtl to my planes and deleted the mesh light nodes. Upon doing a test render with 64000 (as a multiplier) for my lights with direct illumination, they are now nuclear white.
So it seems that multiplier value is different between a VRayMeshLight and a VrayLightMtl (with direct illumination on)?
Is there maybe a formula to use between the two to get similar values?
Edit: maybe the best way to put what I'm asking is can you get physical values out of VRayLightMtl?
I've noticed when using Mesh lights if I type a value of 3200 lumens, then switch back to the Multiplier value, the multiplier value updates itself - all the values seem to be tied together and this is good!
My problem is that I have a carpark scene at the moment with 200 flat planes in it. I've turned these into mesh lights and set them to a value of 3200 lumens,
I then changed it back to Multiplier mode and it gave me a value of 64000.
I wanted this 6400 value because I believe that VRayLightMtl as a material is faster to render and I don't want to use something arbitrary...so I applied the VRayLightMtl to my planes and deleted the mesh light nodes. Upon doing a test render with 64000 (as a multiplier) for my lights with direct illumination, they are now nuclear white.
So it seems that multiplier value is different between a VRayMeshLight and a VrayLightMtl (with direct illumination on)?
Is there maybe a formula to use between the two to get similar values?
Edit: maybe the best way to put what I'm asking is can you get physical values out of VRayLightMtl?
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