Using Vray for Maya 3 in Maya 2015 SP5, WIN 7
So, I've heard of people using the Vray Light Mtl as a surface shader.
I know that the native Maya surface shader is supported in Vray for Maya but I was wondering if there are any advantages in using the Vray Light mtl instead?
I've seen some occurrences when using the native surface shader where I'll get an "unsupported" warning message, yet it still seems to render fine.
What the the consensus here?
So, I've heard of people using the Vray Light Mtl as a surface shader.
I know that the native Maya surface shader is supported in Vray for Maya but I was wondering if there are any advantages in using the Vray Light mtl instead?
I've seen some occurrences when using the native surface shader where I'll get an "unsupported" warning message, yet it still seems to render fine.
What the the consensus here?
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