Hello,
we need to transfer several scenes (over 40) from 3ds Max V-Ray to Maya V-Ray. Some ages ago, this works reasonably via FBX: After importing the fox-file into Maya there were Phong-Shaders with the right texture connections. So you could easily convert them to V-Ray Shader.
But this way doesn't work anymore with 3ds Max and Maya 2015 and V-Ray 3. After importing the Phong shaders have no texture connections anymore. Using a vrscene-file brings back the shader with texture connections, but the assignments are lost.
Is there any other way? It's frustrating to rebuild the texture connections for every scene... I mean when you know that you use two software products from the same company!
Thanks for any tips!
Lars
we need to transfer several scenes (over 40) from 3ds Max V-Ray to Maya V-Ray. Some ages ago, this works reasonably via FBX: After importing the fox-file into Maya there were Phong-Shaders with the right texture connections. So you could easily convert them to V-Ray Shader.
But this way doesn't work anymore with 3ds Max and Maya 2015 and V-Ray 3. After importing the Phong shaders have no texture connections anymore. Using a vrscene-file brings back the shader with texture connections, but the assignments are lost.
Is there any other way? It's frustrating to rebuild the texture connections for every scene... I mean when you know that you use two software products from the same company!
Thanks for any tips!
Lars
Comment