hello!
was curious what peoples take on the new skinMtl were compared to the sss2 shader? what are peoples approach to setting up the shader and how are they finding its results? After spending some time working with the skinMtl I just cant seem to find that sweet spot to get it actually feeling like skin. Particularly in the area's where shadow bleed occur. This was one thing i felt the sss2 shader out of the box did so well, and why i found it hugely successful. Im noticing with the skinMtl its appearing very "hollow" and the sss either feels as if its glowing or isnt really happening enough. Ive played with the scale to and depth of the scattering but it never quite feels right. here's a quick simple image comparison. pretty basic , just plugging in one map into the scatter color. will post more tests ive rendered later. i got a fairly better result plugging the same map i was using for the shallow scatter into the diffuse and bringing in some diffuse helped get rid of the glow from the deep scatter, but then the sss never quite felt it was looking right.
was curious what peoples take on the new skinMtl were compared to the sss2 shader? what are peoples approach to setting up the shader and how are they finding its results? After spending some time working with the skinMtl I just cant seem to find that sweet spot to get it actually feeling like skin. Particularly in the area's where shadow bleed occur. This was one thing i felt the sss2 shader out of the box did so well, and why i found it hugely successful. Im noticing with the skinMtl its appearing very "hollow" and the sss either feels as if its glowing or isnt really happening enough. Ive played with the scale to and depth of the scattering but it never quite feels right. here's a quick simple image comparison. pretty basic , just plugging in one map into the scatter color. will post more tests ive rendered later. i got a fairly better result plugging the same map i was using for the shallow scatter into the diffuse and bringing in some diffuse helped get rid of the glow from the deep scatter, but then the sss never quite felt it was looking right.
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