I'm finding that multimatte render elements do not take into account the material ID of shaders inserted inside a layered shader. In other words, I can't output a multimatte based on the material id's of shaders that are connected into a layered shader, and that layered shader is assigned to the geometry. Am I doing something wrong, or is that a normal occurence? The multimatte simply comes out black whether I set multimatte ID or material ID into the sub-level shaders.
Thank you for answering.
Thank you for answering.
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