I am trying to map a domelight with a tex map. In order to save pixels and RAM I cut the lower half (as it is black anyway) away.
How can I position the texture correctly on the domelight? The texture placement node allows to rotate but not to set tiling/scaling/repetitons.
Any ideas anyone?
How can I position the texture correctly on the domelight? The texture placement node allows to rotate but not to set tiling/scaling/repetitons.
Any ideas anyone?
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